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Subjunctive KoL: SkillsList
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This lists all of the current known skills in the game. Most skills are offered to you by your guild trainer and are class-specific. These are listed in the six categories below. There are also some skills obtained in other ways; these are listed after the guild skills.
The number in parentheses before the skill name indicates the level of the skill. This is the level that you must be before the skill is offered to you at the guild (you always start with the appropriate 0-level skill for your class). The cost of a skill is determined by its level as follows: for skills of level less than 5, the cost is 200*level*level. For skills of level 5 or greater, the cost is 1000*level. (Thus, the costs are: 200, 800, 1800, 3200, 5000, 6000, etc.)
The Rye has also made a nice list of skills here.
Skills fall into the following categories:
- Combat: These skills are usable only in combat.
- Buff: These are skills (used in noncombat) which give a beneficial effect to either yourself or another player.
- Self-buff: These are like buffs, but as the name implies, you can only use them on yourself.
- Noncombat: These are other non-combat skills which have an instantaneous effect (like healing).
- Passive: These are skills which don't have to be used; they always provide their beneficial effect.
Seal Clubber skills
- (0) Seal-Clubbing Frenzy (self-buff; 1 MP) -- Gives you 5 Adventures of the Seal Clubbing Frenzy effect (+2 Muscle).
- (1) Hide of the Otter (passive) -- Reduces damage from enemies.
- (2) Claws of the Otter (passive) -- Increases your melee damage by 3.
- (3) Tongue of the Otter (noncombat; 7 MP) -- Heals 10-20 HP and removes Beaten Up.
- (4) Thrust-Smack (combat; 3 MP) -- Performs an attack which does double damage if it hits.
- (5) Super-Advanced Meatsmithing (passive) -- Allows you to smith advanced meat stacks and weapons.
- (6) Eye of the Stoat (passive) -- Thrust-Smacks and Lunging Thrust-Smacks never miss, you fumble less often, and you have more critical hits.
- (7) Hide of the Walrus (passive) -- Reduces more damage from enemies.
- (8) Claws of the Walrus (passive) -- Increases your melee damage by 4.
- (9) Tongue of the Walrus (noncombat; 10 MP) -- Heals 30-40 HP and removes Beaten Up.
- (10) Lunging Thrust-Smack (combat; 8 MP) -- Performs an attack which does triple damage if it hits.
- (11) Rage of the Reindeer (self-buff; 10 MP) -- Gives you 5 Adventures of the Rage of the Reindeer effect (+10% Muscle and +10 melee damage).
- (12) Double-Fisted Skull Smashing (passive) -- You can wield a one-handed weapon in your off-hand slot.
- (13) Northern Exposure (passive) -- Grants permanent So-So cold resistance.
- (14) Musk of the Moose (self-buff; 10 MP) -- Gives you 10 Adventures of the Musk of the Moose effect (you are more likely to encounter monsters when adventuring).
- (15) Pulverize (passive) -- Allows you to smash equipment into its elemental essences, and grants you access to The Malus of Forethought in the Brotherhood of the Smackdown, which can be used to combine these essences. See PulverizeGuide for more details.
Seal Clubbers also have one "deprecated" skill, Lunge-Smack, which is no longer available at the Guild. It is a combat skill costing 5 MP which is essentially identical to the Lunging Thrust-Smack (but presumably doesn't benefit from the Eye of the Stoat).
Turtle Tamer skills
- (0) Patience of the Tortoise (self-buff; 1 MP) -- Gives you 5 Adventures of the Patience of the Tortoise effect (+1 Muscle and +4 maximum HP).
- (1) Headbutt (combat; 3 MP) -- Follows up a successful attack with a headbutt against your opponent.
- (2) Skin of the Leatherback (passive) -- Reduces damage taken.
- (3) Amphibian Sympathy (passive) -- Increases your familiar level by 5.
- (4) Ghostly Shell (buff; 6 MP) -- Gives 10 adventures of the Ghostly Shell effect (+80 damage absorption).
- (5) Armorcraftiness (passive) -- Allows you to smith advanced helmets and pants.
- (6) Tenacity of the Snapper (buff; 8 MP) -- Gives 10 adventures of the Tenacity of the Snapper effect (+8 melee damage).
- (7) Kneebutt (combat; 4 MP) -- Performs an attack with a bonus to hit and a chance to stun the monster that round of combat.
- (8) Empathy of the Newt (buff; 15 MP) -- Gives 10 adventures of the Empathy effect (+5 familiar level).
- (9) Reptilian Fortitude (buff; 10 MP) -- Gives 10 adventures of the Reptilian Fortitude effect (+30 maximum HP).
- (10) Shieldbutt (combat; 5 MP) -- Performs an attack with your shield which always hits and weakens your opponent. You need to have a shield to use this skill.
- (11) Wisdom of the Elder Tortoises (passive) -- Increases your maximum MP by 50%.
- (12) Astral Shell (buff; 10 MP) -- Gives 10 adventures of the Astral Shell effect (+80 damage absorption and slight resistance to all elements).
- (13) Cold-Blooded Fearlessness (passive) -- Grants permanent So-So spooky resistance.
- (14) Hero of the Half-Shell (passive) -- When you take damage in combat, if you have a shield equipped, your Muscle is used to determine the reduction in the damage instead of your Moxie.
- (15) Tao of the Terrapin (passive) -- Doubles the power of your hat and pants.
Turtle Tamers can also combine some or all of Headbutt, Kneebutt, and Shieldbutt together into a single attack, for a slight increase in total MP cost. Only Turtle Tamers can do this -- other classes cannot, even if they have kept these skills. The costs are as follows:
- Head + Knee Combo -- 8 MP
- Head + Shield Combo -- 9 MP
- Knee + Shield Combo -- 10 MP
- Head + Knee + Shield Combo -- 13 MP
Pastamancer skills
- (0) Manicotti Meditation (self-buff; 1 MP) -- Gives you 5 adventures of the Pasta Oneness effect (+2 Mysticality).
- (1) Ravioli Shurikens (combat; 4 MP) -- Does 3-8 points of damage, plus a bonus equal to 10% of your buffed Mysticality or 15, whichever is less.
- (2) Entangling Noodles (combat; 3 MP) -- Slows down your opponent and makes its attacks less effective.
- (3) Lasagna Bandages (noncombat or combat; 6 MP) -- Heals 10-30 HP.
- (4) Cannelloni Cannon (combat; 7 MP) -- Does 8-16 points of damage, plus a bonus equal to 15% of your buffed Mysticality or 20, whichever is less.
- (5) Pastamastery (noncombat; 10 MP) -- Allows you to create dry noodles three times per day. Also allows you to make advanced pasta dishes using dry noodles (this function of the skill is passive).
- (6) Springy Fusilli (self-buff; 10 MP) -- Gives you 10 adventures of the Springy Fusilli effect (+40% combat initiative).
- (7) Spirit of Rigatoni (passive) -- Your Magicalness is used instead of your Strongness in combat to determine your chance to hit when using staff-type weapons.
- (8) Stuffed Mortar Shell (combat; 19 MP) -- Does 16-40 points of damage, plus a bonus equal to 25% of your buffed Mysticality or 30, whichever is less.
- (9) Spirit of Ravioli (passive) -- Increases your maximum HP by 25%.
- (10) Weapon of the Pastalord (combat; 35 MP) -- Does stupendous damage.
- (11) Leash of Linguini (self-buff; 12 MP) -- Gives you 10 adventures of the Leash of Linguini effect (+5 familiar level).
- (12) Cannelloni Cocoon (noncombat; 20 MP) -- Heals all of your HP.
- (13) Tolerance of the Kitchen (passive) -- Grants permanent So-So heat resistance.
- (14) Flavour of Magic (self-buff; 10 MP) -- Gives you five skills (Spirit of Cayenne, Spirit of Peppermint, Spirit of Garlic, Spirit of Wormwood, and Spirit of Bacon Grease). Each skill gives you 40 adventures of the corresponding effect, which will cause your damage spells to always do damage of the corresponding element (hot, cold, stench, spooky, or sleaze, respectively). Only one may be active at a time; if you cast one when you already have a different one in effect, it will replace the old one. (Note that the elemental cookbooks and phials take precedence over this effect.)
- (15) Transcendental Noodlecraft (passive) -- Increases the number of times you may create dry noodles using Pastamastery to 5 per day. Grants you access to the Wok of Ages in the League of Chef-Magi, which you can use to make advanced noodle dishes.
Sauceror skills
- (0) Sauce Contemplation (self-buff; 1 MP) -- Gives you 5 adventures of the Saucemastery effect (+1 Mysticality and +4 maximum HP).
- (1) Stream of Sauce (combat; 3 MP) -- Does 3-4 points of damage plus a bonus determined by your Mysticality, which is (0.1*Mys) bonus damage (rounded down) up to a maximum of 10 bonus damage.
- (2) Saucy Salve (combat; 4 MP) -- Heals 10-15 HP.
- (3) Expert Panhandling (passive) -- Meat drops from monsters are increased by 10%.
- (4) Elemental Saucesphere (buff; 10 MP) -- Gives 10 adventures of the Elemental Saucesphere effect (so-so resistance to all elements).
- (5) Advanced Saucecrafting (noncombat; 10 MP) -- Allows you to create scrumptious reagents three times per day. Also allows you to make advanced sauces and potions using scrumptious reagents (this function of the skill is passive).
- (6) Saucestorm (combat; 12 MP) -- Does 14-18 points of damage plus a bonus determined by your Mysticality, which is (0.2*Mys) bonus damage (rounded down) up to a maximum of 25 bonus damage.
- (7) Jalapeño Saucesphere (buff; 5 MP) -- Gives 10 adventures of the Jalapeño Saucesphere effect (enemies which attack you take damage, which is returned to you as HP).
- (8) Wave of Sauce (combat; 23 MP) -- Does 20-24 points of damage plus a bonus determined by your Mysticality, which is (0.3*Mys) bonus damage (rounded down) up to a maximum of 30 bonus damage.
- (9) Intrinsic Spiciness (passive) -- Increases the damage of your Sauce spells by +1 per level, up to a maximum of +10.
- (10) Jabañero Saucesphere (buff; 10 MP) -- Gives 10 adventures of the Jabañero Saucesphere effect (enemies which attack you take more damage, which is returned to you as MP).
- (11) Saucegeyser (combat; 40 MP) -- Does 35-45 points of damage plus a bonus determined by your Mysticality, which is (0.35*Mys) bonus damage (rounded down) with no limit.
- (12) Impetuous Sauciness (passive) -- Potions made from scrumptious reagents last for twice as long.
- (13) Diminished Gag Reflex (passive) -- Grants permanent So-So stench resistance.
- (14) Immaculate Seasoning (passive) -- Increases the damage of your Sauce spells by 10. Furthermore, your sauce spells will always choose whether they are hot or cold so as to do maximum damage to a monster. (Note that the elemental cookbooks and phials take precedence over this effect.)
- (15) The Way of Sauce (passive) -- Increases the number of scrumptious reagents you may summon with Advanced Saucecrafting to 5 per day. Also allows you to make advanced sauces and potions using scrumdiddlyuptious solutions.
Big thanks to pcentella for working out the Sauceror damage formulas (I just verified them). See this forum thread for the original discussion.
Disco Bandit skills
- (0) Disco Aerobics (self-buff; 1 MP) -- Gives you 5 adventures of the Disco State of Mind effect (+2 Moxie).
- (1) Disco Eye-Poke (combat; 3 MP) -- Does 1-3 damage and reduces monster power by 1.
- (2) Overdeveloped Sense of Self Preservation (passive) -- Increases combat initiative by 20%.
- (3) Disco Nap (noncombat; 9 MP) -- Heals 20 HP and removes Sleepy, Confused, Embarrassed, and Wussiness effects.
- (4) Disco Dance of Doom (combat; 5 MP) -- Does 4-6 damage and reduces monster power by 3.
- (5) Advanced Cocktailcrafting (noncombat; 10 MP) -- Allows you to create cocktail accessories three times per day. Also allows you to make advanced cocktails using these accessories (this function of the skill is passive).
- (6) Nimble Fingers (passive) -- Meat drops from monsters are increased by 20%.
- (7) Disco Dance II: Electric Boogaloo (combat; 7 MP) -- Does 8-10 damage and reduces monster power by 5.
- (8) Mad Looting Skillz (passive) -- Item drops from monsters are increased by 20%.
- (9) Disco Power Nap (noncombat; 12 MP) -- Heals 40 HP and removes Sleepy, Confused, Embarrassed, and Wussiness effects.
- (10) Disco Face Stab (combat; 10 MP) -- Does 15-18 damage and reduces monster power by 7.
- (11) Crossbow Fever (passive) -- Increases damage by +1 per level when using a crossbow.
- (12) Ambidextrous Funkslinging (passive) -- You can use two items in a round of combat instead of one.
- (13) Heart of Polyester (passive) -- Grants permanent So-So sleaze resistance.
- (14) Smooth Movement (self-buff; 10 MP) -- Gives you 10 adventures of the Smooth Movements effect (you are less likely to encounter monsters when adventuring).
- (15) Superhuman Cocktailcrafting (passive) -- Increases the number of times you may use Advanced Cocktailcrafting per day to five (you need to have Advanced Cocktailcrafting for this to work). Also allows you to use Nash Crosby's Still to create advanced spirits and mixers up to 10 times per day, and to create very advanced cocktails using these ingredients.
Accordion Thief skills
Note: Accordion Thief buffs last for 5 turns by default, but for 7 turns if you have a calavera concertina and for 15 turns if you have a Rock and Roll Legend in your inventory when casting them. When wearing an opera mask, these durations are increased by 40%, but the opera mask is destroyed after the casting.
- (0) Moxie of the Mariachi (self-buff; 1 MP) -- Gives you 5 adventures of the Mariachi Mood effect (+1 Moxie and +4 maximum HP).
- (1) The Moxious Madrigal (buff; 2 MP) -- Gives 5/7/15 adventures of the Moxious Madrigal effect (+10 Moxie).
- (2) The Magical Mojomuscular Melody (buff; 3 MP) -- Gives 5/7/15 adventures of the Magical Mojomuscular Melody effect (+30 maximum MP).
- (3) Cletus's Canticle of Celerity (buff; 4 MP) -- Gives 5/7/15 adventures of the Cletus' Canticle of Celerity effect (+30% combat initiative).
- (4) The Power Ballad of the Arrowsmith (buff; 5 MP) -- Gives 5/7/15 adventures of the Power Ballad of the Arrowsmith effect (+10 muscle).
- (5) The Polka of Plenty (buff; 7 MP)-- Gives 5/7/15 adventures of the Polka of Plenty effect (+50% meat drops).
- (6) Jackasses' Symphony of Destruction (buff; 9 MP) -- Gives 5/7/15 adventures of the Jackasses' Symphony of Destruction effect (+12 melee damage).
- (7) Fat Leon's Phat Loot Lyric (buff; 11 MP) -- Gives 5/7/15 adventures of the Fat Leon's Phat Loot Lyric effect (+20% item drops).
- (8) Brawnee's Anthem of Absorption (buff; 13 MP) -- Gives 5/7/15 adventures of the Brawnee's Anthem of Absorption effect (+40 damage absorption).
- (9) The Psalm of Pointiness (buff; 15 MP) -- Gives 5/7/15 adventures of the Psalm of Pointiness effect (enemies that attack you suffer damage).
- (10) Stevedave's Shanty of Superiority (buff; 30 MP) -- Gives 5/7/15 adventures of the Stevedave's Shanty of Superiority effect (+10% all stats).
- (11) Aloysius' Antiphon of Aptitude (buff; 40 MP) -- Gives 5/7/15 adventures of the Aloysius' Antiphon of Aptitude effect (+3 experience after battles).
- (12) The Ode to Booze (buff; 50 MP) -- Gives 5/7/15 adventures of the Ode to Booze effect (alcoholic drinks give 1-4 more adventures when consumed).
- (13) The Sonata of Sneakiness (buff; 20 MP) -- Gives 5/7/15 adventures of The Sonata of Sneakiness effect (monster encounters are less likely).
- (14) Carlweather's Cantata of Confrontation (buff; 20 MP) -- Gives 5/7/15 adventures of the Carlweather's Cantata of Confrontation effect (monster encounters are more likely).
- (15) Ur-Kel's Aria of Annoyance (buff; 30 MP) -- Gives 5/7/15 adventures of the Ur-Kel's Aria of Annoyance effect (+2 monster level per level of listener).
Spookyraven skills
These skills are obtained by completing the Spookyraven Manor quest. Each class has its own skill which it will receive upon completion.
- (SC) Snarl of the Timberwolf (self-buff; 10 MP) -- Gives you 5 adventures of the Snarl of the Timberwolf effect (+10 spooky damage).
- (TT) Spectral Snapper (combat; 20 MP) -- Does 50-80 points of spooky damage.
- (P) Fearful Fettucini (combat; 35 MP) -- Does 32-64 + (0.35*Mys) points of spooky damage.
- (S) Scarysauce (buff; 10 MP) -- Gives 10 adventures of the Scarysauce effect (so-so cold and sleaze protection; does 2-10 spooky damage to enemies who hit you)
- (DB) Tango of Terror (combat; 8 MP) -- Does 15-18 points of spooky damage and delevels your opponent.
- (AT) Dirge of Dreadfulness (buff; 9 MP) -- Gives 5/7/15 adventures of the Dirge of Dreadfulness effect (+12 spooky damage).
Gnomish skills
These skills are obtained from Fragnk, the Renaissance Gnome. He is available only to those who have Ascended under a Moxie sign. Each Gnome skill costs 5000 Meat.
- Gnefarious Pickpocketing (passive) -- Meat drops from monsters are increased by 10%.
- Powers of Observatiogn (passive) -- Item drops from monsters are increased slightly (believed to be +5%).
- Torso Awaregness (passive) -- You can wear and obtain shirts.
- Gnomish Hardigness (passive) -- Increases your maximum HP by +5%.
- Cosmic Ugnderstanding (passive) -- Increases your maximum MP by +5%.
Miscellaneous skills
- Moxious Maneuver (combat; X MP) -- Performs a combat attack using your Moxie instead of your Muscle. The cost in MP is equal to your current level. This skill is automatically available to all Disco Bandits and Accordion Thieves.
- Pickpocket (combat) -- On the first turn of combat, if you get the jump on a monster, Disco Bandits and Accordion Thieves have the opportunity to pick a monster's pocket. This gives you an additional chance to get an item that the monster normally drops. (You cannot get, in total, more copies of an item than a monster would normally drop using pickpocketing.) There are also a few items (5 are currently known) which can only be obtained via pickpocketing.
- Liver of Steel (passive) -- Allows you to reach 20 Drunkenness instead of 15 before becoming falling-down drunk.
- Stomach of Steel (passive) -- Allows you to reach 20 Fullness instead of 15 before becoming full.
- Spleen of Steel (passive) -- Increases your spleen capacity from 15 to 20.
- Chronic Indigestion (combat; 5 MP) -- Does 5-10 damage in combat, with a bonus of 1 point for each point of fullness you currently have.
- CLEESH (combat; 10 MP) -- Turns your foe into a newt, salamander, or toad. Only works on non-boss-type monsters.
Note that Moxious Maneuver, Liver of Steel, Stomach of Steel, and Spleen of Steel cannot be kept as permanent skills in Ascension.
Skills of the Month
These skills are obtained by purchasing and using an Item of the Month in certain months. They are automatically hardcore permanent when obtained.
- Summon Snowcones (noncombat; 5 MP) -- May be cast once a day to summon three colored snowcones or one black snowcone. See SnowconeInfo for more details. Obtained from the tome of snowcone summoning (the January 2006 Item of the Month).
- Summon Hilarious Items (noncombat; 5 MP) -- May be cast once a day to summon three hilarious items (bag of airline peanuts, brick, clown hammer, explosion-flavored chewing gum, fake fake vomit, fake hand, jazz soap, joybuzzer, magical ice cube with a fly in it, pet rock "Snooty" disguise, pet rock "Groucho" disguise, rubber emo roe, whoopie cushion, wind-up chattering teeth, yellow snowcone). Obtained by using April 2006's Item of the Month, McPhee's Grimoire of Hilarious Object Summoning.
- Summon Candy Hearts (noncombat; * MP) -- Summons candy hearts. See CandyHearts for more details. Obtained by using February 2007's Item of the Month, the libram of candy heart summoning. The cost of this spell is n*(n+1)/2 MP to summon the nth snowcone on a given day.
Temporary skills
These skills are granted by having a particular item or effect. The ability to use them lasts only as long as you are wearing the item or have the effect. Obviously, these skills can never be made permanent.
- Shake Hands (combat; 0 MP) -- Does 31-50 damage per successful handshake. Unfortunately, your attempt to shake hands is never successful. Obtained by equipping a joybuzzer (which, in turn, can be obtained through the Summon Hilarious Items skill).
- Give In To Your Vampiric Urges (combat; 0 MP) -- Obtained from the (ultra-rare) Talisman of Bakula. Does 10-20 damage, half of which is returned to you as HP and half as MP.
- Cold Breath (combat; 5 MP) -- Obtained from the Cold Breath effect (which, in turn, is obtained from eating a cold hi mein). Does (1-5) + 2x(remaining duration of effect, maximum 10) cold damage.
- Hot Breath (combat; 5 MP) -- Obtained from the Hot Breath effect (which, in turn, is obtained from eating a hot hi mein). Does (1-5) + 2x(remaining duration of effect, maximum 10) hot damage.
- Sleazy Breath (combat; 5 MP) -- Obtained from the Sleazy Breath effect (which, in turn, is obtained from eating a sleazy hi mein). Does (1-5) + 2x(remaining duration of effect, maximum 10) sleaze damage.
- Spooky Breath (combat; 5 MP) -- Obtained from the Spooky Breath effect (which, in turn, is obtained from eating a spooky hi mein). Does (1-5) + 2x(remaining duration of effect, maximum 10) spooky damage.
- Stinky Breath (combat; 5 MP) -- Obtained from the Stinky Breath effect (which, in turn, is obtained from eating a stinky hi mein). Does (1-5) + 2x(remaining duration of effect, maximum 10) stench damage.
- Magic Missile (combat; X MP) -- Obtained by wearing the jewel-eyed wizard hat. Costs 1 MP per missile cast; the number of missiles you cast ranges from 1 at 1st level, increasing by one every other level, to a maximum 5 at 9th level and above (just like in Dungeons & Dragons). Each missile does 1d4+1 force damage to its target. If you Magic Missile the darkness while Temporarily Blind, you gain a can of Mountain Stream soda (only once per day, though).