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Subjunctive KoL: EffectsList
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Here are some effects. Note that if a stat is affected by multiple effects, then effects which equalize it to the level of another stat are applied first, then any percentage effects, then any +/- modifiers. Also, fractions are always rounded up.
Effects from items
- Adrenaline Rush (use an M-242; only on Dependence Day)
- +100% Muscle. Lasts for 50 adventures.
- Amorous (use a roofie)
- +5 moxie and +5 sleaze damage. Lasts for 10 adventures.
- Antsy in your Pantsy (drink some maple syrup)
- +5% all stats. Lasts for 5 adventures.
- Apathy (use a Mr. Mediocrebar or an apathy-flavored Yummy Tummy bean)
- -30% all stats. Lasts for 5 adventures (Yummy Tummy bean) or 10 adventures (Mr. Mediocrebar).
- Aspect of the Twinklefairy (use a twinkly wad)
- Gives you +5 melee damage and +10% to all stats. Lasts for 10 adventures.
- Bananas! (use a banana smoothie)
- +40 all stats. Lasts for 5 adventures.
- Bells in the Batfry (eat a bat-shaped Crimboween cookie)
- +10% moxie. Lasts for 10 adventures, or 20 if you eat the cookie with a glass of goat's milk in your inventory.
- Black Tongue (use a black snowcone)
- All of the effects of Blue Tongue, Green Tongue, Orange Tongue, Red Tongue, and Purple Tongue. Lasts for 20 adventures.
- Big Veiny Brain (use Knob Goblin learning pill)
- Gain 2 substat points per combat adventure, but -20% meat drops from monsters and decreased item drops. Lasts for 10 adventures.
- Bloody Hand (use the baby seal tooth)
- You have a bloody hand. Perhaps you can make other things bloody with it? Lasts for 3 adventures.
- Blue Tongue (use a blue snowcone)
- Increased item drops from monsters. Lasts for 20 adventures.
- Bubble, Bubble (use alphabet gum)
- +5 muscle and -5 moxie. Lasts for 5 adventures.
- Butt-Rock Hair (use a can of hair spray)
- +15% moxie. Lasts for 3 adventures.
- Canadianity (drink a White Canadian)
- Appears to have no effect other than in chat, where it will change "out" to "oot" and put "eh?" on the end of your sentences. Lasts for 3 adventures.
- Carol of the Bones (eat a skull-shaped Crimboween cookie)
- +10% muscle. Lasts for 10 adventures, or 20 if you eat the cookie with a glass of goat's milk in your inventory.
- Chalky Hand (use a handful of hand chalk)
- Allows you to make tricky pool shots. Lasts for 5 adventures.
- Chock Full o' Nanites (consume a nanite-infested candy cane, eggnog, fruitcake, or gingerbread bugbear)
- Recover 10 HP and MP at the end of combat. Lasts for 20 adventures.
- Clean-Shaven (use shaving cream)
- +5 moxie. Lasts for 5 adventures.
- Cock of the Walk (use Connery's Elixir of Audacity)
- +200% moxie. Lasts for 5 adventures.
- Cold Blooded (use a cold wad)
- Gives you so-so cold resistance, +10 cold damage, +30% muscle, +20% mysticality, and +10% moxie. Lasts for 10 adventures.
- Cold Breath (eat cold hi mein)
- Allows you to use the Cold Breath combat skill, which costs 5 MP and does cold damage to your enemy of the amount (1-5) + 2x(remaining duration of effect, maximum 10). Lasts for 5 adventures.
- Coldform (use a phial of coldness)
- You attack and defend as the element of cold. All of your normal attacks, item use, and spells will do cold damage. (This overrides anything else which affects your elements, such as Flavour of Magic, Immaculate Seasoning, or the elemental cookbooks.) Familiars which normally do elemental damage (like the Angry Goat) will also do cold damage. Familiars which normally do physical damage are unaffected. Lasts for 5 adventures.
- Concentrated Concentration (use a concentrated cordial of concentration)
- +20% spell damage. Lasts for 5 adventures.
- Concentration (use a cordial of concentration)
- +10% spell damage. Lasts for 5 adventures.
- Confused (eat an herb brownie or Senior Mints or use a roofie or drink a ! potion; see note below)
- -30% mysticality. Lasts for 5 adventures (brownie or Senior Mints), 10 adventures (roofie), or 20 adventures (! potion).
- Contemptible Emanations (use a cologne of contempt)
- +20 monster level. Lasts for 5 adventures.
- Crimbo Epiphany (eat a tombstone-shaped Crimboween cookie)
- +10% mysticality. Lasts for 10 adventures, or 20 if you eat the cookie with a glass of goat's milk in your inventory.
- Cupcake of Choice (use a blue-frosted astral cupcake)
- Increased item drops from monsters. Lasts for 20 adventures.
- Deadly Flashing Blade (use an adder bladder)
- +10 melee damage. Lasts for 10 adventures.
- Dwarven Hardiness (eat dwarf bread)
- +5% muscle. Lasts for 5 adventures.
- Eau D'enmity (use perfume of prejudice)
- +5 monster level. Lasts for 5 adventures.
- Eau de Tortue (use turtle pheromones)
- Allows you to attract turtles. You will only get one turtle per use of pheromones. Lasts for 10 adventures.
- Egg-cellent Vocabulary (use a yellow polka-dot oyster egg; also occasionally given by a yellow plastic oyster egg)
- +10% moxie. Lasts for 20 adventures.
- Egg-headedness (use a yellow paisley oyster egg; also occasionally given by a yellow plastic oyster egg)
- +10% mysticality. Lasts for 20 adventures.
- Egg-stortionary Tactics (use a black paisley, black polka-dot, or black striped oyster egg)
- +50% meat drops from monsters. Lasts for 20 adventures.
- Egg-stra Arm (use a yellow striped oyster egg; also occasionally given by a yellow plastic oyster egg)
- +10% muscle. Lasts for 20 adventures.
- Eggs-tra Sensory Perception (use an off-white paisley, off-white polka-dot, or off-white striped oyster egg)
- Monsters drop more items (approximately 50% more). Lasts for 20 adventures.
- Embarrassed (use a patchouli incense stick)
- -30% moxie. Lasts for 5 adventures.
- Engorged Weapon (use Meleegra™ pills)
- +10 melee damage. Lasts for 5 adventures.
- Ermine Eyes (use eyedrops of the ermine)
- Increased item drops from monsters. Lasts for 5 adventures.
- Expert Oiliness (use oil of expertise)
- Muscle and moxie become equal to base mysticality. Lasts for 5 adventures.
- Extreme Muscle Relaxation (use Mick's IcyVapoHotnessRub)
- +25% muscle, but monsters are more likely to get the jump on you. Lasts for 10 adventures.
- Eye of the Lihc (eat a lihc eye pie)
- Gives you slight spooky resistance. Lasts for 5 adventures.
- Far Out (use a patchouli incense stick)
- +1 mysticality. Lasts for 5 adventures.
- Flame-Retardant Trousers (use hot powder)
- Slight hot resistance. Lasts for 5 adventures.
- Flaming Weapon (use hot nuggets)
- +3 hot damage. Lasts for 5 adventures.
- Flashing Eyes (drink a white Xanadian)
- +30% meat drops from monsters. Lasts for 10 adventures.
- Flower Power (eat a flower petal pie or drink a shot of flower schnapps)
- +20% to all stats. Lasts for 3 adventures.
- Fresh Scent (use deodorant)
- You encounter monsters less frequently (about 5% less in my testing). Lasts for 10 adventures.
- Frigid Weapon (use cold nuggets)
- +3 cold damage. Lasts for 5 adventures.
- Frog In Your Throat (use Frogade)
- +25 muscle. Lasts for 5 adventures.
- Fury of the Bells (eat a bell-shaped Crimbo cookie)
- +10% muscle. Lasts for 10 adventures, or 20 if you eat the cookie with a glass of goat's milk in your inventory.
- Goofball Withdrawal (happens the day after the Hopped Up on Goofballs effect ends)
- -50% to all stats. Lasts for 100 adventures. Cannot be removed by a soft green echo eyedrop antidote, but taking more goofballs will cause it to go away.
- Got Milk (use milk of magnesium)
- Increases adventures obtained from eating food. Lasts for 5 adventures.
- Got Your Boots On (use a tube of hair oil)
- +10% Moxie. Lasts for 10 adventures.
- Gothy (use spooky eyeliner, spooky lipstick, or gloomy mushroom wine)
- -10 muscle, +20 mysticality, and -10 moxie. Also occasionally turns your chat messages into gothy poems. Lasts for 10 adventures (spooky eyeliner or lipstick) or 20 adventures (gloomy mushroom wine).
- Green Tongue (use a green snowcone)
- +5 familiar level. Lasts for 20 adventures.
- Gr8tness (use a potion of temporary gr8tness)
- +100% to all stats. Lasts for 5 adventures.
- Heart of Green (use a green candy heart)
- +3 all stats and +3 familiar weight. Lasts for 10 adventures.
- Heart of Lavender (use a lavender candy heart)
- +3 all stats and increased item drops from monsters. Lasts for 10 adventures.
- Heart of Orange (use an orange candy heart)
- +3 all stats, +5 hot damage, +5 hot spell damage, and regenerate 5-6 HP and 5-6 MP per adventure. Lasts for 10 adventures.
- Heart of Pink (use a pink candy heart)
- +3 all stats and increased meat drops from monsters. Lasts for 10 adventures.
- Heart of White (use a white candy heart)
- +3 all stats, +1 stat per fight, and +1 familiar experience per fight. Lasts for 10 adventures.
- Heart of Yellow (use a yellow candy heart)
- +3 all stats and increased combat initiative. Lasts for 10 adventures.
- Heavy Petting (use Knob Goblin pet-buffing spray)
- +5 familiar level, but -10% to all stats. Lasts for 10 adventures.
- Hennaliciousness (use a henna tattoo)
- +3 Mysticality. Lasts for 5 adventures.
- Hernia! (use the Mafia Aria while not wearing a support cummerbund)
- -70% muscle. Lasts for 5 adventures.
- Hippy Stench (use reodorant)
- You encounter monsters more frequently (about 5% more in my testing). Lasts for 10 adventures.
- Hombre Muerto Caminando (use a marzipan skull)
- +20 maximum MP. Lasts for 5 adventures.
- Hopped Up on Goofballs (use goofballs)
- +20% muscle and +20% moxie. Lasts for 10 adventures. Starting with the 7th time you use goofballs, you start permanently losing stat points when you use them -- about 20 of each point the first time, 25 the second time, and so on.
- Hot Blooded (use a hot wad)
- Gives you so-so hot resistance, +10 hot damage, +30% muscle, +10% mysticality, and +20% moxie. Lasts for 10 adventures.
- Hot Breath (eat hot hi mein)
- Allows you to use the Hot Breath combat skill, which costs 5 MP and does hot damage to your enemy of the amount (1-5) + 2x(remaining duration of effect, maximum 10). Lasts for 5 adventures.
- Hotform (use a phial of hotness)
- You attack and defend as the element of hot. All of your normal attacks, item use, and spells will do hot damage. (This overrides anything else which affects your elements, such as Flavour of Magic, Immaculate Seasoning, or the elemental cookbooks.) Familiars which normally do elemental damage (like the Angry Goat) will also do hot damage. Familiars which normally do physical damage are unaffected. Lasts for 5 adventures.
- Incredibly Hulking (use Ferrigno's Elixir of Power)
- +200% muscle. Lasts for 5 adventures.
- Insulated Trousers (use cold powder)
- Slight cold resistance. Lasts for 5 adventures.
- Izchak's Blessing (drink a ! potion; see note below)
- +25% moxie. Lasts for 10 adventures.
- Knob Goblin Lust Frenzy (use the Knob Goblin Love Potion)
- +2 moxie. Lasts for 5 adventures, but when you use the love potion, you permanently lose 15 muscle subpoints.
- Knob Goblin Perfume (use the Knob Goblin Perfume)
- You smell like a Knob Goblin Harem Girl. Lasts for 1 adventure.
- La Bamba (use an outrageous sombrero; may only be used once per day)
- Presumably increases item drops. Lasts for 5 adventures.
- Locks Like the Raven (use Black No. 2)
- +15 moxie. Lasts for 10 adventures.
- Macho Profundo (use the Mafia Aria while wearing a support cummerbund)
- +60% muscle and +60% moxie. Lasts for 5 adventures.
- Missing Fingers (use a Knob Goblin Firecracker outside of combat)
- -3 muscle. Lasts for 3 adventures.
- Mystic Pickleness (use pickle-flavored chewing gum)
- -5 muscle and +5 mysticality. Lasts for 5 adventures.
- Mysteriously Handsome (use a handsomeness potion)
- +5% moxie. Lasts for 5 adventures.
- Mystically Oiled (use an ointment of the occult)
- +100% mysticality. Lasts for 5 adventures.
- Newt Gets In Your Eyes (use eyedrops of newt)
- +25 moxie. Lasts for 5 adventures.
- Object Detection (drink ! potion; see note below)
- When in Itznotyerzitz Mine, you can see all squares containing objects, instead of just those you are adjacent to. May also increase item drops from monsters. Lasts for 10 adventures.
- Ocelot Eyes (use eyedrops of the ocelot)
- Increased item drops from monsters. Lasts for 5 adventures.
- On the Shoulders of Giants (use Hawking's Elixir of Brilliance)
- +200% mysticality. Lasts for 5 adventures.
- Orange Tongue (use an orange snowcone)
- +3 stats per combat won. Lasts for 20 adventures.
- Papowerful (use a papotion of papower)
- +2 stats per combat won and +10 melee damage. Lasts for 5 adventures.
- Peeled Eyeballs (use Knob Goblin eyedrops)
- Increases item drops from monsters, but -20% meat drops and -1 stat point from battle. Lasts for 10 adventures.
- Phorcefullness (use a philter of phorce)
- +100% muscle. Lasts for 5 adventures.
- Poisoned (use a marzipan skull or a poison-flavored Yummy Tummy bean)
- -30% all stats. Lasts for 5 adventures.
- Popping Stomach (use Rock Pops)
- No direct effect, but if you drink Dyspepsi-Cola with this effect, your stomach explodes, losing you 21-28 HP and giving you 10 turns of Beaten Up. Lasts for 3 adventures.
- Ponderous Potency (use a potent potion of potency)
- +20 melee damage. Lasts for 5 adventures.
- Pronounced Potency (use a potion of potency)
- +5 melee damage. Lasts for 5 adventures.
- Provocative Perkiness (use a libation of liveliness)
- Appears to increase combat initiative. Lasts for 5 adventures.
- Purple Tongue (use purple snowcone)
- After every victorious combat, regenerate 20 HP and MP (up to your maximum HP and MP). Lasts for 20 adventures.
- Rainy Soul Miasma (use a thin black candle or a despair-flavored Yummy Tummy bean)
- +10 muscle, +10 mysticality, and -5 moxie. Lasts for 5 adventures (Yummy Tummy bean) or 10 adventures (thin black candle).
- Red Tongue (use a red snowcone)
- +30% meat drops from monsters. Lasts for 20 adventures.
- Salamander In Your Stomach (use salamander slurry)
- +25 mysticality. Lasts for 5 adventures.
- Sharp Weapon (use Knob Goblin Sharpening Spray)
- Increases the effective power of your weapon. Lasts for 5 adventures.
- Shiny Happy Cupcake (use an orange-frosted astral cupcake)
- +3 stats per combat won. Lasts for 20 adventures.
- Sleaze-Resistant Trousers (use sleaze powder)
- Slight sleaze resistance. Lasts for 5 adventures.
- Sleazeform (use a phial of sleaziness)
- You attack and defend as the element of sleaze. All of your normal attacks, item use, and spells will do sleaze damage. (This overrides anything else which affects your elements, such as Flavour of Magic, Immaculate Seasoning, or the elemental cookbooks.) Familiars which normally do elemental damage (like the Angry Goat) will also do sleaze damage. Familiars which normally do physical damage are unaffected. Lasts for 5 adventures.
- Sleazy Breath (eat sleazy hi mein)
- Allows you to use the Sleazy Breath combat skill, which costs 5 MP and does sleaze damage to your enemy of the amount (1-5) + 2x(remaining duration of effect, maximum 10). Lasts for 5 adventures.
- Sleazy Weapon (use sleaze nuggets)
- +3 sleaze damage. Lasts for 5 adventures.
- Sleepy (use the decorative fountain, eat a warm milk-flavored Yummy Tummy bean, drink hippy herbal tea, or drink a ! potion; see note below)
- -30% muscle. Lasts for 1 adventure (fountain), 5 adventures (tea or Yummy Tummy bean), or 20 adventures (! potion).
- Slippery Oiliness (use oil of slipperiness)
- Muscle and mysticality become equal to base moxie. Lasts for 5 adventures.
- Smelly Pants (use stench powder)
- Slight stench resistance. Lasts for 5 adventures.
- Sneaky Serpentine Subtlety (use a snake; only on Dependence Day)
- +100% Moxie. Lasts for 50 adventures.
- Sparkling Consciousness (use a sparkler; only on Dependence Day)
- +100% Mysticality. Lasts for 50 adventures.
- Spicy Limeness (use lime-and-chile-flavored chewing gum)
- -5 muscle and +5 moxie. Lasts for 5 adventures.
- Spicy Mouth (use jabañero-flavored chewing gum)
- +5 mysticality and -5 moxie. Lasts for 5 adventures.
- Spiky Hair (use super-spiky hair gel)
- +6 muscle and +6 moxie. Lasts for 5 adventures.
- Spooky Breath (eat spooky hi mein)
- Allows you to use the Spooky Breath combat skill, which costs 5 MP and does spooky damage to your enemy of the amount (1-5) + 2x(remaining duration of effect, maximum 10). Lasts for 5 adventures.
- Spooky Demeanor (use a spooky wad)
- Gives you so-so spooky resistance, +10 spooky damage, +10% muscle, +30% mysticality, and +20% moxie. Lasts for 10 adventures.
- Spooky Weapon (use spooky nuggets)
- +3 spooky damage. Lasts for 5 adventures.
- Spookyform (use a phial of spookiness)
- You attack and defend as the element of spooky. All of your normal attacks, item use, and spells will do spooky damage. (This overrides anything else which affects your elements, such as Flavour of Magic, Immaculate Seasoning, or the elemental cookbooks.) Familiars which normally do elemental damage (like the Angry Goat) will also do spooky damage. Familiars which normally do physical damage are unaffected. Lasts for 5 adventures.
- Spookypants (use spooky powder)
- Slight spooky resistance. Lasts for 5 adventures.
- Stabilizing Oiliness (use oil of stability)
- Mysticality and moxie become equal to base muscle. Lasts for 5 adventures.
- Stenchform (use a phial of stench)
- You attack and defend as the element of stench. All of your normal attacks, item use, and spells will do stench damage. (This overrides anything else which affects your elements, such as Flavour of Magic, Immaculate Seasoning, or the elemental cookbooks.) Familiars which normally do elemental damage (like the Angry Goat) will also do stench damage. Familiars which normally do physical damage are unaffected. Lasts for 5 adventures.
- Stenchtastic (use a stench wad)
- Gives you so-so stench resistance, +10 stench damage, +20% muscle, +30% mysticality, and +10% moxie. Lasts for 10 adventures.
- Steroid Boost (use Knob Goblin Steroids)
- +2 muscle. Lasts for 5 adventures, but when you use the steroids, you permanently lose 15 moxie subpoints.
- Sticky Hands (use pine tar)
- Exact effect unknown, but it seems like you fumble less often. Lasts for 30 adventures.
- Stinky Breath (eat stinky hi mein)
- Allows you to use the Stinky Breath combat skill, which costs 5 MP and does stench damage to your enemy of the amount (1-5) + 2x(remaining duration of effect, maximum 10). Lasts for 5 adventures.
- Stinky Weapon (use stench nuggets)
- +3 stench damage. Lasts for 5 adventures.
- Strange Mental Acuity (drink ! potion; see note below)
- +25% mysticality. Lasts for 10 adventures.
- Strength of Ten Ettins (drink ! potion; see note below)
- +25% muscle. Lasts for 10 adventures.
- Supafly (use a sleaze wad)
- Gives you so-so sleaze resistance, +10 sleaze damage, +15% muscle, +15% mysticality, and +30% moxie. Lasts for 10 adventures.
- Sugar Rush (use Tasty Fun Good Rice Candy, Angry Farmer Candy, candied kobold, Rock Pops, Senior Mints, Wint-O-Fresh mint, a Yummy Tummy Bean, or a marzipan skull)
- +5% muscle, -10% mysticality, and +5% moxie. Lasts for 3 adventures (candied kobold, Rock Pops, Senior Mints, Wint-O-Fresh mint, or Yummy Tummy Bean), 5 adventures (Tasty Fun Good Rice Candy or marzipan skull) or 10 adventures (Angry Farmer Candy).
- Superhuman Sarcasm (use a serum of sarcasm)
- +100% moxie. Lasts for 5 adventures.
- Talking Like a Pirate (use a can of Binarrrca)
- Occasionally adds "Yarrr.", "Ahoy, Matey!", "Avast ye!", or "Arrr." to your talking in chat. Lasts for 50 adventures.
- Tamarind Torment (use tamarind-flavored chewing gum)
- +5 muscle and -5 moxie. Lasts for 5 adventures.
- Teleportitis (encounter a Q in the Enormous Greater-Than Sign or drink a ! potion; see note below)
- Whenever you try to adventure, you will be redirected at random to one of the low-level areas. Lasts for 5 adventures (Q) or 10 adventures (! potion).
- Temporary Blindness (drink White Lightning)
- -25% moxie. Also, all monsters you fight just show up as "the darkness". Having Strange Mental Acuity will counter this latter effect (though not the moxie loss). (When the Observatory existed, could be contracted for 5 adventures by looking at the Sorceress's Chamber or the Sun.) Lasts for 3 adventures.
- Temporary Lycanthropy (use the Blood of the Wereseal)
- Your base muscle is multiplied by a factor equal to the sum of the moons' fullness. For example, if one moon is 75% full and the other is 50% full, then your base muscle is multiplied by 125%. Lasts for 10 adventures.
- The Cupcake of Wrath (use a green-frosted astral cupcake)
- +10 monster level. Lasts for 20 adventures.
- The Q Is Talking To You (use an antique bottle of cough syrup)
- +10% Mysticality. Lasts for 10 adventures.
- The Real Deal (drink a bottle of realpagne)
- Regenerate 20 HP and MP after every combat. Lasts for 10 adventures.
- Ticking Clock (use a cheap wind-up clock)
- Appears to increase combat initiative. Lasts for 10 adventures.
- Tingly Biceps (you get one of these three effects randomly when you use a phonics down)
- +5 muscle. Lasts for 3-5 adventures.
- Tingly Elbows (you get one of these three effects randomly when you use a phonics down)
- +5 moxie. Lasts for 3-5 adventures.
- Tingly Wrists (you get one of these three effects randomly when you use a phonics down)
- +5 mysticality. Lasts for 3-5 adventures.
- Tiny Bubbles in the Cupcake (use purple-frosted astral cupcake)
- After every victorious combat, regenerate 20 HP and MP (up to your maximum HP and MP). Lasts for 20 adventures.
- Tomato Power (use tomato juice of powerful power)
- +50% all stats. Lasts for 5 adventures.
- Tranquilized Mind (use mother's little helper)
- Exact effect unknown; appears to decrease damage taken and initiative.
- Twinklebritches (use twinkly powder)
- Increased damage absorption. Lasts for 5 adventures.
- Twinkly Weapon (use twinkly nuggets)
- +3 melee damage. Lasts for 5 adventures.
- Uncertain (use a probability potion or eat an uncertainty-flavored Yummy Tummy bean)
- Your muscle and moxie fluctuate randomly (even during battle!). Lasts for 5 adventures (Yummy Tummy bean) or 10 adventures (probability potion).
- Very Clean Teeth (use a toothbrush)
- +1 Moxie. Lasts for 10 adventures.
- Vitamin-Maxed (use a bottle of ultravitamins)
- +10% Muscle. Lasts for 10 adventures.
- Wanged (acquired when someone uses a WANG on you)
- Theoretically, this effect is supposed to correct your typos in the chat pane. In practice, it doesn't seem to do very much at all. Lasts for 100 adventures.
- Wasabi Sinuses (use Knob Goblin nasal spray)
- +30% meat drops from monsters, but -1 substat point from combat and item drops are decreased. Lasts for 10 adventures.
- Wings (use a can of Red Minotaur)
- No apparent effect. Lasts for 5 adventures.
- Woad Warrior (use pygmy pygment)
- +25 muscle. Lasts for 10 adventures.
- Wreathed in Merriment (eat a wreath-shaped Crimbo cookie)
- +10% moxie. Lasts for 10 adventures, or 20 if you eat the cookie with a glass of goat's milk in your inventory.
- Wussiness (use a wussiness potion or eat a weakness-flavored Yummy Tummy bean)
- -3 muscle. Lasts for 3 adventures (wussiness potion) or 5 adventures (Yummy Tummy bean).
- Your Cupcake Senses are Tingling (use a red-frosted astral cupcake)
- +30% meat drops from monsters. Lasts for 20 adventures.
- Yuletide Sappiness (eat a tree-shaped Crimbo cookie)
- +10% mysticality. Lasts for 10 adventures, or 20 if you eat the cookie with a glass of goat's milk in your inventory.
Intrinsic effects from equipment
- 1337p4n7Z (equip 1337 7r0uZ0RZ)
- +6 muscle, -3 moxie. Lasts as long as the item is equipped.
- Chapped Legs (equip leather chaps)
- -4 muscle, +8 moxie. Lasts as long as the item is equipped.
- Complete Delusion (equip wolf mask)
- +4 muscle, +5 moxie. Lasts as long as the item is equipped.
- Draggin' Balls (equip a Draggin' Ball Hat)
- -3 muscle, +6 moxie. Lasts as long as the item is equipped.
- Free Bird (equip Radio Free Pants)
- +20 mysticality. Lasts as long as the item is equipped.
- Get Me Off This Crazy Thing! (equip a toy jet pack)
- Unknown effect; possibly increases initiative. Lasts as long as the item is equipped.
- Head on Fire, Ass Catching (equip a fire)
- Unknown effect. Lasts as long as the item is equipped.
- Radio Head (equip a Radio Free Baseball Cap)
- +20 moxie. Lasts as long as the item is equipped.
- Red Neck (equip the mesh cap)
- +15 muscle, -5 moxie. Lasts as long as the item is equipped.
- Shiny Happy Weapon (equip a Radio Free Foil)
- +20 muscle. Lasts as long as the item is equipped.
- Sleeping with the Fishes (equip cement shoes)
- Improves the effectiveness of sleep. Lasts as long as the item is equipped.
Skills & buffs
Only skills and buffs which produce an effect are listed here (this is EffectsList, after all). See SkillsList for a complete listing of all skills for all classes, what they cost, and what they do.
A note on Accordion Thief buffs: In order to cast an AT buff, you must have an accordion in your inventory. The duration of the buffs depends on the type of accordion: a stolen accordion will produce 5 adventures, a calavera concertina 7 adventures, and a Rock and Roll Legend 15 adventures. An opera mask will increase these durations by 40%, but the mask will be destroyed after casting. Also, only three AT buffs may be active on a player at one time. Any attempt to cast more AT buffs on a player who already has three will fail.
- Aloysius' Antiphon of Aptitude (Accordion Thief buff)
- +3 to stat gains from combat (+1 to each stat). Lasts for 5/7/15 adventures.
- Ancestral Disapproval (buy a temporary mysticality boost from your clan)
- +10% mysticality. Lasts for 5 (cheap), 10 (normal), or 15 (expensive) adventures.
- Astral Shell (Turtle Tamer buff)
- +80 damage absorption and slight resistance to all elements. Lasts for 10 adventures.
- Brawnee's Anthem of Absorption (Accordion Thief buff)
- +40 damage absorption. Lasts for 5/7/15 adventures.
- Carlweather's Cantata of Confrontation (Accordion Thief buff)
- You are more likely to encounter a monster when adventuring. Lasts for 5/7/15 adventures.
- Cletus' Canticle of Celerity
- +30% combat initiative. Lasts for 5/7/15 adventures.
- Dirge of Dreadfulness (Accordion Thief buff)
- +12 spooky damage. Lasts for 5/7/15 adventures.
- Disco State of Mind (for disco bandits: use Disco Aerobics)
- +2 moxie. Lasts for 5 adventures.
- Elemental Saucesphere (Sauceror buff)
- Provides so-so resistance to the elements of fire, cold, stench, spookiness, and sleaze. Lasts for 10 adventures.
- Empathy (Turtle Tamer buff)
- +5 familiar level. Lasts for 10 adventures.
- Enraged (buy a temporary muscle boost from your clan or eat a rage-flavored Yummy Tummy bean)
- +10% muscle. Lasts for 5 (cheap boost or Yummy Tummy bean), 10 (normal), or 15 (expensive) adventures.
- Fat Leon's Phat Loot Lyric (Accordion Thief buff)
- +20% item drops from monsters. Lasts for 5/7/15 adventures.
- Ghostly Shell (Turtle Tamer buff)
- +80 damage absorption. Lasts for 10 adventures.
- Jabañero Saucesphere (Sauceror buff)
- Enemies that attack you suffer a lot of damage, which is returned to you as MP. Lasts for 10 adventures.
- Jackasses' Symphony of Destruction (Accordion Thief buff)
- +12 melee damage. Lasts for 5/7/15 adventures.
- Jalapeño Saucesphere (Sauceror buff)
- Enemies that attack you suffer some damage, which is returned to you as HP. Lasts for 10 adventures.
- Leash of Linguini (for pastamancers: use Leash of Linguini)
- +5 familiar level. Lasts for 10 adventures.
- Magical Mojomuscular Melody (Accordion Thief buff)
- +30 maximum MP. Lasts for 5/7/15 adventures.
- Mariachi Mood (for accordion thieves: use Moxie of the Mariachi)
- +1 moxie and +4 maximum HP. Lasts for 5 adventures.
- Moxious Madrigal (Accordion Thief buff)
- +10 moxie. Lasts for 5/7/15 adventures.
- Musk of the Moose (for Seal Clubbers: use Musk of the Moose)
- You are more likely to encounter monsters when adventuring. Lasts for 10 adventures.
- Ode to Booze (Accordion Thief buff)
- Alcoholic drinks give more adventures when consumed. The bonus ranges from +1 to +4 depending on the quality of the drink. Lasts for 5/7/15 adventures.
- Pasta Oneness (for pastamancers: use Manicotti Meditation)
- +2 mysticality. Lasts for 5 adventures.
- Patience of the Tortoise (for turtle tamers: use Patience of the Tortoise)
- +1 muscle and +4 maximum HP. Lasts for 5 adventures.
- Polka of Plenty (Accordion Thief buff)
- +50% meat drops from monsters. Lasts for 5/7/15 adventures.
- Power Ballad of the Arrowsmith (Accordion Thief buff)
- +10 muscle. Lasts for 5/7/15 adventures.
- Psalm of Pointiness (Accordion Thief buff)
- Enemies that attack you suffer some damage. Lasts for 5/7/15 adventures.
- Rage of the Reindeer (for seal clubbers: use Rage of the Reindeer)
- +10% muscle and +10 melee damage. Lasts for 5 adventures.
- Reptilian Fortitude (Turtle Tamer buff)
- +30 maximum HP. Lasts for 10 adventures.
- Saucemastery (for saucerors: use Sauce Contemplation)
- +1 mysticality and +4 maximum HP. Lasts for 5 adventures.
- Scarysauce (Sauceror buff)
- So-so cold and sleaze protection. Also, monsters who damage you will receive 2-10 spooky damage. Lasts for 10 adventures.
- Seal Clubbing Frenzy (for seal clubbers: use Seal Clubbing Frenzy)
- +2 muscle. Lasts for 5 adventures.
- Smooth Movements (for Disco Bandits: use Smooth Movement)
- You are less likely to encounter monsters when adventuring. Lasts for 10 adventures.
- Snarl of the Timberwolf (for Seal Clubbers: use Snarl of the Timberwolf)
- +10 spooky damage. Lasts for 5 adventures.
- The Sonata of Sneakiness (Accordion Thief buff)
- You are less likely to encounter a monster when adventuring. Lasts for 5/7/15 adventures.
- Spirit of Bacon Grease (for pastamancers: use Spirit of Bacon Grease)
- Your Pasta spells will always do sleaze damage. Lasts for 40 adventures. Only one spirit effect may be active at a time.
- Spirit of Cayenne (for pastamancers: use Spirit of Cayenne)
- Your Pasta spells will always do heat damage. Lasts for 40 adventures. Only one spirit effect may be active at a time.
- Spirit of Garlic (for pastamancers: use Spirit of Garlic)
- Your Pasta spells will always do stench damage. Lasts for 40 adventures. Only one spirit effect may be active at a time.
- Spirit of Peppermint (for pastamancers: use Spirit of Peppermint)
- Your Pasta spells will always do cold damage. Lasts for 40 adventures. Only one spirit effect may be active at a time.
- Spirit of Wormwood (for pastamancers: use Spirit of Wormwood)
- Your Pasta spells will always do spooky damage. Lasts for 40 adventures. Only one spirit effect may be active at a time.
- Springy Fusilli (for pastamancers: use Springy Fusilli)
- +40% combat initiative. Lasts for 10 adventures.
- Stevedave's Shanty of Superiority (Accordion Thief buff)
- +10% to all stats. Lasts for 5/7/15 adventures.
- Tenacity of the Snapper (Turtle Tamer buff)
- +8 melee damage. Lasts for 10 adventures.
- The Smile of Mr. A. (have someone use a Golden Mr. A on you)
- +15 to all stats. Lasts for 40 adventures.
- Ur-Kel's Aria of Annoyance (Accordion Thief buff)
- +2 monster level per level of listener. Lasts for 5/7/15 adventures.
- Whitened Teeth (buy a temporary moxie boost from your clan)
- +10% moxie. Lasts for 5 (cheap), 10 (normal), or 15 (expensive) adventures.
Other
- And Your Family, Too (have someone call a Mob hit on your familiar)
- -10 familiar level. Lasts for 10 adventures.
- Arabian Knighthood (occasionally cast on you by a Sweet Nutcracker)
- +5% muscle. Lasts for a number of adventures equal to the Sweet Nutcracker level divided by 3 (rounded up).
- Aspect of the GravyPlum Fairy (occasionally cast on you by a Sweet Nutcracker)
- Presumably increases item drops from monsters. Lasts for a number of adventures equal to the Sweet Nutcracker level divided by 3 (rounded up).
- Beaten Up (lose all of your hit points, or have someone call a Mob hit on you)
- All of your stats are reduced by 1/2 (before modifiers). Lasts for 3 adventures (normal) or 10 (Mob hit).
- Broken Knees (have someone call a Mob hit on you)
- -30% muscle. Lasts for 10 adventures.
- Corroded Weapon (occasionally suffered at the hands of an acid blob in the Dungeon of Doom)
- Your weapon does less damage. Lasts for 5 adventures.
- Dreams and Lights (obtained by visiting the maidens in the Out in the Garden adventure in the Haunted Gallery)
- +10 mysticality and -3 MP to use skills. Lasts for 9 adventures.
- Gnawed-Off Arm (occasionally suffered during a St. Sneaky Pete's Day Stupor)
- -5 muscle. Lasts for 5 adventures.
- Good Karma (obtained by giving meat to the hobo in the Haunted Pantry)
- +5 mysticality. Lasts for 10 adventures.
- Oriental Mysticism (occasionally cast on you by a Sweet Nutcracker)
- +5% mysticality. Lasts for a number of adventures equal to the Sweet Nutcracker level divided by 3 (rounded up).
- Pumped Up (occasionally obtained when you win a wrestling match in the Outskirts of Cobb's Knob)
- +5 muscle. Lasts for 10 adventures.
- Reedy Pipes (occasionally cast on you by a Sweet Nutcracker)
- +5% moxie. Lasts for a number of adventures equal to the Sweet Nutcracker level divided by 3 (rounded up).
- Rushin' Hands (occasionally cast on you by a Sweet Nutcracker)
- +3 melee damage. Lasts for a number of adventures equal to the Sweet Nutcracker level divided by 3 (rounded up).
- Smugness (occasionally obtained when you win at craps in the Sleazy Back Alley)
- +5 moxie. Lasts for 10 adventures.
- Sunburned (occasionally suffered in the Palindome)
- -2 muscle and -2 moxie. Lasts for 3 adventures.
Note on ! potions: There are nine ! potions: bubbly, cloudy, dark, effervescent, fizzy, milky, murky, smoky, and swirly. These give the following nine effects: Confused (x20), Izchak's Blessing (x10), Object Detection (x10), Sleepy (x20), Strange Mental Acuity (x10), Strength of Ten Ettins (x10), Teleportitis (x10), +1-3 drunkenness, or +14-16 HP and MP. However, the correspondence between potion and effect is different for each player (and changes when you ascend), so the only way to find out what each does is by experimenting.
Note on Yummy Tummy beans: A Yummy Tummy bean gives you 3 turns of the Sugar Rush effect, along with one other random effect which is randomly determined when you eat it. The possibilities are: nothing, +1 drunkenness, +2-3 HP, +2-3 MP, Apathy (x5), Contemptible Emanations (x5), Enraged (x5), Poisoned (x5), Rainy Soul Miasma (x5), Sleepy (x5), Uncertain (x5), or Wussiness (x5).