|Subjunctive KoL: ArenaMechanics|
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Here's what I've discovered about arena mechanics so far:
In the Scavenger Hunt, Obstacle Course, and Hide and Seek, your familiar's performance seems to be independent of your opponent's. (That is, your familiar doesn't get better or worse depending on the competition.) This may be the case in the Ultimate Cage Match too, and then the displayed result is just related to the difference of the independently-generated results, but I have no way to tell that. Note that ties go to you; the "20-round" cage match is probably also a tie, since it does not seem possible to lose a 20-round cage match.
Most familiars have one event in which they are absolutely terrible (the results text will mention something); generally, they will always lose to an opponent which is not terrible in that event regardless of level, and a match against another familiar terrible in that event is pretty much a tossup regardless of level. However, familiars also have strengths and weaknesses in the other three events, too, and taking advantage of these is important to winning. It appears that each familiar level is worth about 1 point in the competition (see table at bottom for full data).
The following indicates results for my testing. All testing is with 25-pound familiars (using either empathy or the 5-lb. equipment), and all cage matches are against a 25 lb. star starfish. In the cage match, "16L" indicates a loss in 16 rounds, and so forth. Results are based on 5 data points.
Experience: If you win by 5 or fewer seconds or items, you gain 5 experience, winning by 6 yields 4 experience, winning by 7 yields 3 experience, and winning by 8 or more yields 2 experience. Cage matches work the same way except they're measured as distance from 20 rounds (i.e. winning in 15 or more rounds gives 5 experience, 14 rounds is 4 experience, and so forth). If you're trying to maximize your experience, therefore, you should try to compete with a house familiar of similar or slightly higher level in a competition where they're weak and your familiar is strong; or, you can compete with a house familiar of lower level in a competition where they're strong and your familiar is weak. The best strategy will probably be determined by whatever house familiars are present on a given day.
Here are two tables with all of the familiar information that I have. The first table just gives a general qualitative description of the familiar's performance. The second has the total data. Note that being "terrible" is much, much worse than any familiar which isn't terrible; brackets in the second table indicate an event in which the familiar is terrible.
The Rye also has a nice chart of familiar arena performance here. And if you want something even more convenient, Xylpher has created a very useful page which will give you advice on how best to level up your familiar here.
|leprechaun||very poor||very good||terrible||average|
|skeleton||average||very good||very poor||terrible|
|monkey||very poor||very good||average||terrible|
|stab bat||very good||average||very poor||terrible|
|gravy fairy||terrible||very good||very poor||average|
|cocoabo||poor||very good||terrible||very poor|
|sombrero||terrible||very good||average||very poor|
|Jill-O-Lantern||very good||poor||average||very poor|
|hand turkey||very good||good||poor||poor|
|Crimbo elf||very poor||good||poor||very good|
|dreidl||good||poor||very good||very poor|
|baby yeti||very good||poor||poor||average|
|feather boa||poor||very good||very poor||poor|
|doppelshifter||very good||very good||very good||good|
Here's the raw numbers:
Information on the coffee pixie, cheshire bat, and inflatable dodecapede will be coming shortly. Thanks to Derilkio for contributing the Doppelshifter data.
Note: The grue's performance seems to be pretty independent of the moon phase.
Here's some results of my testing of the effects of familiar levels, which seems to indicate that in general, a gain in level is worth about 1 point. All testing is done with a star starfish in the Scavenger Hunt event (with empathy in all cases except the first five).
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